Roee Tal

Game developer · Unity & Unreal Engine

Roee Tal

I build the systems players touch: combat, AI, dialogue and UI. Unreal developer at 3DVision, trained in game design and development at Tiltan.

See projects

Projects

Five games from design to code. Each opens its own page with clips.

Currently · since 02/2025

Unreal Developer at 3DVision

Tel Aviv · real-time interactive simulation apps for real-estate companies

Unreal Engine 5BlueprintsCesium for Unreal
  • Develop and integrate interactive features based on client requests
  • Debug and optimize complex logic and Blueprints across multiple projects
  • Build custom UI elements and functionality for each client
BP_ApartmentTour (illustration)
AI-assisted illustration · not real project codeMaterial picker: swap the floor finish the user clickedLoad the site and spawn the apartmentEvent BeginPlaySite TilesetfLoad Site TilesetTarget is BP Site ManagerTilesetOn LoadedSpawn PointfMake TransformLocationRotationReturn ValuefSpawnActor BP ApartmentClassBP_ApartmentSpawn TransformReturn ValueOn Clicked (Floor)Touched ComponentPicker Open?BranchConditionTrueFalseSelected FinishfSet MaterialTarget is Primitive ComponentTargetMaterialfMove Camera ToViewRoomBLUEPRINT
Illustration, made with AI tools. A mock-up of the kind of Blueprint logic I work on. It isn't from a real project: client work at 3DVision is under NDA.
  1. 2021–2024Tiltan, HaifaGame design & development. Five games in Unity and Unreal.
  2. 02/20253DVision, Tel AvivUnreal developer on real-time simulation apps.
  3. NextYour team?Open to Unity and Unreal roles →