Small things I built to learn how they work: shaders, engines, UI and mini-games.
World-bending shader A shader that bends the world as it moves away from the camera.Toon shader Cel-shaded lighting with hard color steps.Hatching in Shader Graph Pencil-style hatching shading, built in Shader Graph.Plane-bending shader A shader that curves a flat plane.Tile-map engine A tile-map engine running a level.Chess on the tile-map engine A chess game built on top of the tile-map engine.Card-draw system Drawing cards into the player's hand.Multiplayer login UI Login and password screen for a multiplayer game.Escape-room camera Camera control for an escape-room game.AI training Training an AI agent.Portal × Angry Birds Angry Birds-style launching, with portals.3-lane runner A hyper-casual three-lane runner.Space Invaders A Space Invaders remake.Snake A Snake remake.Snow shader A shader that covers objects in snow.Aquarium in Unreal 4 An aquarium scene built in Unreal Engine 4.