Roee Tal

Experiments

The lab

Small things I built to learn how they work: shaders, engines, UI and mini-games.

World-bending shader A shader that bends the world as it moves away from the camera.
Toon shader Cel-shaded lighting with hard color steps.
Hatching in Shader Graph Pencil-style hatching shading, built in Shader Graph.
Plane-bending shader A shader that curves a flat plane.
Tile-map engine A tile-map engine running a level.
Chess on the tile-map engine A chess game built on top of the tile-map engine.
Card-draw system Drawing cards into the player's hand.
Multiplayer login UI Login and password screen for a multiplayer game.
Escape-room camera Camera control for an escape-room game.
AI training Training an AI agent.
Portal × Angry Birds Angry Birds-style launching, with portals.
3-lane runner A hyper-casual three-lane runner.
Space Invaders A Space Invaders remake.
Snake A Snake remake.
Snow shader A shader that covers objects in snow.
Aquarium in Unreal 4 An aquarium scene built in Unreal Engine 4.