Roee Tal

Unity · C#

Boss Rush

Grid-based tactical combat

Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world.

Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.

Set in a microscopic world, it pits bacteria and diseases against medicines, with a focus on strategic teamwork and coordination.

What I did

  • Designed the core gameplay loop, the tactical grid mechanics and the overall balance
  • Led a cross-functional team of programmers and artists for nine months, through delivery
  • Resolved conflicts and blockers between team members to keep the workflow smooth
Role
Producer & game designer
Engine
Unity · C#
When
12/2023 – 09/2024
Context
Final year · Game Production 2

Characters

Axe fighter
Mage
Ranger
Dracovid, the boss

Combat on the grid

Reading the board, moving, striking.

Tactical view A top-down read of the whole battlefield.
Movement arrow Shows where a unit will move on the grid.
Attack sequence How a party member's attack plays out.

Effects

Feedback that makes each action land.

Fireball The fireball attack effect.
Resource gather The effect that plays when resources are gathered.

Full video showcase