Unity · C#
Grid-based tactical combat
Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world.
Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.
Set in a microscopic world, it pits bacteria and diseases against medicines, with a focus on strategic teamwork and coordination.
Reading the board, moving, striking.
Feedback that makes each action land.