Roee Tal

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69 clips, screenshots and characters. Tap any of them to view it full screen.

A Musical LevelJump! A bold arrow prompting timely jumps.A space cat runs, jumps and fights through a level that moves to the beat. Action indicators: Icons that tell the player what the beat wants next. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelAttack! A fist icon signaling combat moments.A space cat runs, jumps and fights through a level that moves to the beat. Action indicators: Icons that tell the player what the beat wants next. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelWall jump & hover Jump walls and a hover to stretch a jump.A space cat runs, jumps and fights through a level that moves to the beat. Platforms: Movement pieces that keep the run tense and readable. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelTrampolines Launch pads that throw the player up to the next beat.A space cat runs, jumps and fights through a level that moves to the beat. Platforms: Movement pieces that keep the run tense and readable. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelShaking platforms Unstable platforms that add tension and immersion.A space cat runs, jumps and fights through a level that moves to the beat. Platforms: Movement pieces that keep the run tense and readable. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelFull video The full gameplay video.A space cat runs, jumps and fights through a level that moves to the beat. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelScreenshot The space cat runs under a tree full of staring eyes.A space cat runs, jumps and fights through a level that moves to the beat. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelScreenshot Level design overview of the whole stage.A space cat runs, jumps and fights through a level that moves to the beat. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelThe space cat, the playable hero The playable hero.A space cat runs, jumps and fights through a level that moves to the beat. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
A Musical LevelA tentacle flower enemy An enemy waiting in the level.A space cat runs, jumps and fights through a level that moves to the beat. Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.Open the project page →
ShardsDialogue in action ScriptableObject-driven conversations with a typewriter effect.A man goes back to his hometown to face what happened there. The dialogue system: Conversations are data, not code. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsGameplay Exploring the hometown.A man goes back to his hometown to face what happened there. The dialogue system: Conversations are data, not code. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot The hometown, in isometric view.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot Top-down layout of the hometown map.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot NPC data component: each NPC links its dialogue sheet, UI handler and speech bubble.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot The typewriter method that types dialogue letter by letter.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot A dialogue sheet: pages of conversation stored as data.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsScreenshot An NPC ID asset holding the guard's name and icons.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsThe protagonist The man returning to his hometown.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsA shadow memory A figure from his distorted memories.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsA ghost memory Another figure from his memories.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
ShardsCity hall A building from the hometown.A man goes back to his hometown to face what happened there. Developed during a three-week hackathon in November 2023 and inspired by the October 7th attack on Israel, this story-driven game follows an adult returning to his hometown to confront unresolved trauma.Open the project page →
Boss RushTactical view A top-down read of the whole battlefield.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Combat on the grid: Reading the board, moving, striking. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushMovement arrow Shows where a unit will move on the grid.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Combat on the grid: Reading the board, moving, striking. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushAttack sequence How a party member's attack plays out.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Combat on the grid: Reading the board, moving, striking. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushFireball The fireball attack effect.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Effects: Feedback that makes each action land. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushResource gather The effect that plays when resources are gathered.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Effects: Feedback that makes each action land. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushFull video The full gameplay video.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushAxe fighter One of the three party members.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushMage One of the three party members.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushRanger One of the three party members.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
Boss RushDracovid, the boss The boss the party fights.Three heroes, one giant boss, and a grid. Medicines against disease, inside a microscopic world. Developed in my final year for the Game Production 2 course: a grid-based strategy game where the player controls a party of three characters to defeat a powerful boss.Open the project page →
InfiltrationAiming & shooting Raycast shots with recoil feedback.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationWeapon pickup Grab a new weapon on the fly.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationDetected Patrolling guards spot the player.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationThe chip The interactable objective.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationFull video The full gameplay video.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot Inside the watchtower.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The dictator's building, first floor.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The dictator's building, second floor.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot Inside the hospital.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The hospital from outside.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The armoury.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The soldiers' bedroom.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot A statue in front of one of the base's buildings.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
InfiltrationScreenshot The military base in the desert.Sneak into a dictator's compound, steal the chip, get out alive. The final project for my Unreal Engine C++ course: the player infiltrates a military base to retrieve a valuable chip.Open the project page →
Almond BarDialogue & quest taking Talk to an NPC and pick up the quest.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarMission complete Finishing the quest.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarFull video The full gameplay video.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarScreenshot The bar, inspired by CharlieBar.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarScreenshot The bar seen from the entrance.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarScreenshot The lounge seating area.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
Almond BarScreenshot The restroom, part of the quest.My hometown bar, rebuilt brighter. Find the key, talk to the regulars, finish the quest. The final project for my Unreal Engine Blueprints course: an adventure game set in a bar, where the player must retrieve a key and complete a quest.Open the project page →
LabWorld-bending shader A shader that bends the world as it moves away from the camera.
LabToon shader Cel-shaded lighting with hard color steps.
LabHatching in Shader Graph Pencil-style hatching shading, built in Shader Graph.
LabPlane-bending shader A shader that curves a flat plane.
LabTile-map engine A tile-map engine running a level.
LabChess on the tile-map engine A chess game built on top of the tile-map engine.
LabCard-draw system Drawing cards into the player's hand.
LabMultiplayer login UI Login and password screen for a multiplayer game.
LabEscape-room camera Camera control for an escape-room game.
LabAI training Training an AI agent.
LabPortal × Angry Birds Angry Birds-style launching, with portals.
Lab3-lane runner A hyper-casual three-lane runner.
LabSpace Invaders A Space Invaders remake.
LabSnake A Snake remake.
LabSnow shader A shader that covers objects in snow.
LabAquarium in Unreal 4 An aquarium scene built in Unreal Engine 4.