Roee Tal

Unity

A Musical Level

Inspired by Rayman Legends

A space cat runs, jumps and fights through a level that moves to the beat.

Developed in my second year for the Game Production course, the goal was to replicate real-world game production. My team and I created a rhythm-based level inspired by Rayman Legends' beat-driven gameplay.

I served as the Producer, leading the team and making key design decisions. I also contributed to scripting gameplay mechanics, making sure they matched our creative vision and improved the player experience.

What I did

  • Produced the team from pitch to a playable level
  • Made key design decisions on the beat-driven platforming
  • Scripted gameplay mechanics alongside the programmers
Role
Producer · design · scripting
Engine
Unity
When
2nd year, Tiltan
Context
Game Production course, team project

Characters

The space cat, the playable hero
A tentacle flower enemy

Action indicators

Icons that tell the player what the beat wants next.

Jump! A bold arrow prompting timely jumps.
Attack! A fist icon signaling combat moments.

Platforms

Movement pieces that keep the run tense and readable.

Wall jump & hover Jump walls and a hover to stretch a jump.
Trampolines Launch pads that throw the player up to the next beat.
Shaking platforms Unstable platforms that add tension and immersion.

Screenshots

Full video showcase